Personality Profile Thoughts
The Personality Profile is an aid to help you
make 'in character' role-playing decisions, giving a GM the ability to
give you CP for role-playing in character. It has several categories of
personality traits that you rate 1-10.
Remember playing your self is fun but playing a personality
that is different then yours, is challenging and is quite rewarding.
When you are very low or high these things are important or
predominate in your personality and should show through at the table.
Realize that you can have more then 1 item have the same # (The same
importance) in your life. But any good GM will put you in a spot to choose
between them especially if it is a moral or political issue. This helps to
create depth to your character.
Remember rationalization is a normal human behavior. We all
do it. Evil does it more and they do it to a degree that it affects their
Morality. Very few people/characters wake up and decide to become evil. It
is almost always a rationalized path. We do this to feel better about our
selves and our decisions.
Insight into the meaning of certain aspects
Loaner Vs. Works with group
If you are a loner, you want to be alone, you don't rely on
others and it would be very hard for a person like that to function well
within a party. Since this is a team based social game, coming in with
this attitude would be very hard. You would not, by virtue of a low
number, want to be a part of a party. Furthermore, if the other party
members cannot rely on you they would not want you in the group. Of course
if you can rationalize it give it a try. But be ready for the party to
tell your character you are not a good fit and they will look for you to
create a character that is a better fit.
Greed/Generosity
So what do these mean? Greed is almost always about money,
but it can be about magical power, spells, political power. Here it
encompasses your overall view of them all. Sauron from Tolkien was greedy
with his power and it clouded all his other moral values, if he had them
to start with that is.
If greed clouds your judgment in the other areas of morality then your
greed number is most likely negative.
Bureaucracy & Other Secular Values
Secular values tell us how important these things are to you.
You may never use or need them but you may still understand them and feel
that they are important.
Mercy/Revenge
These might seem to not be opposites, but here they are.
Revenge comes from a perceived debt that must be paid and you feel you are
the one to exact that payment. He hit me so I must hit him. It feels good
to hit them back, if I hit Joe and Paul hits Joe back for me, I do not get
as much satisfaction. Right or wrong that is a psychological reality.
Mercy says, so what, bygones, what is done is done. The argument says if
someone hurt me, I can not undo that so why should I react. Now if they
steal your money you can get it back right? What if it was an orphan girl
and you are a rich merchant. The answer is yes. The issue is not about
greed it is about theft. Get your money back then give generously to her
of your own free will. That is merciful. It is not about the item, it is
about the deed. If you can gain back the item then do so. But if you can
not, Bygones!
A murderer, when caught might have to work until he can raise enough money
to pay off the spell to raised his victim from the dead.
Disorders
First disorders are not normal and they can change a number
drastically. So both player and GM should discuss any use of a disorder.
The player must write out in detail what caused the disorder and the
behavior it generates.
This might be fun to play with. Psychological disorders can allow a number
to change for various reasons. You might be normally be chaste but if you
get drunk that value might change. Also many neurological disorders might
allow temporary changes. Be careful you could end up in jail.
Using these to aid your checks.
Using these to modify your checks. There are so many
situations that can change a situation. If a player has an extreme number
8+ or 3-, then you might allow a bonus of +2 or -2 if the character can
convince you it applies. I recommend to all players to see if you can
rationalize your use of any of your high or lower profile numbers to give
you a synergy bonus to a check. The GM can say yeah or nay.
Further, with big things you might allow them to add or
subtract their profile # as applicable to their check. Like a chaste
priest (Chaste 10) of a goddess when being seduced by an evil seductress
would qualify to gain a +10 to his check to resist such seduction since
this is a key trait of his profile and character.
Also you can have numbers that seem to disagree. A pious -
hooker, for instance. A vain - loaner might be another. How about someone
who is humble and abrasive. I had a player, play an Egyptian paladin. If
you know the ancient Egyptian culture, you know they had slaves. The
player justified/rationalized that into a paladin code. It was something
that he had to regularly defend with other player and non-player
characters.