GenIsys Games

Personality Profile Thoughts
     The Personality Profile is an aid to help you make 'in character' role-playing decisions, giving a GM the ability to give you CP for role-playing in character. It has several categories of personality traits that you rate 1-10.
    Remember playing your self is fun but playing a personality that is different then yours, is challenging and is quite rewarding.
    When you are very low or high these things are important or predominate in your personality and should show through at the table.
Realize that you can have more then 1 item have the same # (The same importance) in your life. But any good GM will put you in a spot to choose between them especially if it is a moral or political issue. This helps to create depth to your character.
    Remember rationalization is a normal human behavior. We all do it. Evil does it more and they do it to a degree that it affects their Morality. Very few people/characters wake up and decide to become evil. It is almost always a rationalized path. We do this to feel better about our selves and our decisions.
Insight into the meaning of certain aspects

Loaner Vs. Works with group
    If you are a loner, you want to be alone, you don't rely on others and it would be very hard for a person like that to function well within a party. Since this is a team based social game, coming in with this attitude would be very hard. You would not, by virtue of a low number, want to be a part of a party. Furthermore, if the other party members cannot rely on you they would not want you in the group. Of course if you can rationalize it give it a try. But be ready for the party to tell your character you are not a good fit and they will look for you to create a character that is a better fit.

Greed/Generosity
    So what do these mean? Greed is almost always about money, but it can be about magical power, spells, political power. Here it encompasses your overall view of them all. Sauron from Tolkien was greedy with his power and it clouded all his other moral values, if he had them to start with that is.
If greed clouds your judgment in the other areas of morality then your greed number is most likely negative.

Bureaucracy & Other Secular Values
    Secular values tell us how important these things are to you. You may never use or need them but you may still understand them and feel that they are important.

Mercy/Revenge
    These might seem to not be opposites, but here they are. Revenge comes from a perceived debt that must be paid and you feel you are the one to exact that payment. He hit me so I must hit him. It feels good to hit them back, if I hit Joe and Paul hits Joe back for me, I do not get as much satisfaction. Right or wrong that is a psychological reality.
Mercy says, so what, bygones, what is done is done. The argument says if someone hurt me, I can not undo that so why should I react. Now if they steal your money you can get it back right? What if it was an orphan girl and you are a rich merchant. The answer is yes. The issue is not about greed it is about theft. Get your money back then give generously to her of your own free will. That is merciful. It is not about the item, it is about the deed. If you can gain back the item then do so. But if you can not, Bygones!
A murderer, when caught might have to work until he can raise enough money to pay off the spell to raised his victim from the dead.

Disorders
    First disorders are not normal and they can change a number drastically. So both player and GM should discuss any use of a disorder. The player must write out in detail what caused the disorder and the behavior it generates.
This might be fun to play with. Psychological disorders can allow a number to change for various reasons. You might be normally be chaste but if you get drunk that value might change. Also many neurological disorders might allow temporary changes. Be careful you could end up in jail.

Using these to aid your checks.

    Using these to modify your checks. There are so many situations that can change a situation. If a player has an extreme number 8+ or 3-, then you might allow a bonus of +2 or -2 if the character can convince you it applies. I recommend to all players to see if you can rationalize your use of any of your high or lower profile numbers to give you a synergy bonus to a check. The GM can say yeah or nay.

    Further, with big things you might allow them to add or subtract their profile # as applicable to their check. Like a chaste priest (Chaste 10) of a goddess when being seduced by an evil seductress would qualify to gain a +10 to his check to resist such seduction since this is a key trait of his profile and character.
    Also you can have numbers that seem to disagree. A pious - hooker, for instance. A vain - loaner might be another. How about someone who is humble and abrasive. I had a player, play an Egyptian paladin. If you know the ancient Egyptian culture, you know they had slaves. The player justified/rationalized that into a paladin code. It was something that he had to regularly defend with other player and non-player characters.
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