These groups are what adventurers aspire to as their
character advances. The give prestige and power to characters.
Adventurer's Guild: Takes care of taxes, allows you
to carry arms in civilized areas. You gain some added skills and
capabilities and a FREE Legacy Talisman.
Alliance of Evil: They are a small cabal of powerful people and creatures that
fight for the Forces of Evil (FOE).
Arcane Brotherhood: This
brotherhood agrees on mutual protection and return they gain a powerful
cloak.
Archer's of Aenar: An Elite
Group of archers on Aviron. They create special bows and arrows that make
them the best of the best.
The Guild of Assassin: The guild
undertakes killing only for money. They never use their craft in combat,
that would be so blahzay.
Avatar: These individuals work for their
god and dedicate their whole life to that task.
Bard's College: Bards entertain, relieve stress and
more. They have war chants and create hunger and thirst in bar patrons.
They speak many languages and can gain quite a number of contacts,
retainers and allies.
Bastion of Faith: This group of
good clerics seek to do their god's work, going above and beyond the call.
Black Palm Brotherhood Evil
Monks seeking knowledge, they have various means of moving through
the world.
Black Rogue: This cabal of thieves
have made pacts with creatures of the underworld. Making them a dark
threat in the world.
Bracken Archers: These archers
excel at dropping their quarry.
Bravari Leadership
Academy: The Academy teaches leadership to the leaders in business,
the military and the governments of the world.
Cabal of Necromancers
Control Undead, Blood Rite, Immortality, and hunt lost souls.
Celestial Choir: A group that
can see "The Symphony" of creation and tap into its power.
Council of Good: They oppose
evil and try to spread good.
Council of Law: This group
opposes the chaos that seek to destroy civilization, they seek the
100 books of Ahk and the Scribe's Library.
Crafter's Guild: These guys can
put a huge craft skill into items they make.
Crafter's of Magic
Crafters of Magic Items, these guys enchant faster the anyone and they
know many secrets about enchanting capabilities and rites.
Defilers: This is a group of druids that
drain life from the land to replenish and supplement their power.
Demon Hunter: This is a few
dedicated men and women who seek out and hunt down the evil creatures of
the underworld.
Den of Thieves: A Cool Den you can use anywhere.
It loosely describes a world wide tie but this is left vague for your GMs
designs.
Devil's Brigade: This is a
military unit specializing in fighting enemies with demons and other
creatures not usually found on Terrene.
Divine Crusader: These guys
serve their god and no one else. These are zealot and focused servants of
a god.
Dwarven Titan: The descendants of
this house are sometimes blessed with some titan like abilities.
Emphatic Healers: These folks
seek to heal others but they also seek their own redemntion.
Golden Daggers: A special group of
Assassins.
Healers of Mirin: This group
of Doctors and Nurses are dedicated to healing and rely on skill and little
magic are able to heal this sick and injured.
Hunters of Terrene The core hunters all over Terrene. You can find them at
the Hunter's Lodge outside all major cities.
Imagers: Imagers use mirrors for
teleport, scry and pull things to them. Even from other worlds.
Immortals: For Centuries they have moved
among us leading many secret lives, none of us knew they were among us
until now!
Knights of the Silver Rose:
Griffon Knights of the Kingdom of Styx. HQ is in the city of Talon and run
by the king Eric Harthton, Marquis of Griffon Meadows.
Lords of Chaos: They are a small
number of self proclaimed, yet powerful people and creatures that fight
against tyranny and law.
Opal Flame: This group is sworn to
protect the country of Opal Fire and its king/queen. Men and women alike
fighting the good fight. These are the leaders of the military, the best
of the best.
Order of Contritioners:
This order is dedicated to truth and justice.
Order of the Emerald Road:
Those that seek the truth of the origins of all, they seek this though
non-violent passive resistance.
Order of Wizards The Powerful group of wizards
of the world of Terrene.
Primal Wardens: This is a group of
summoners that summon from the 4 primal pillars and ally themselves with
the for their own aims.
Rune Masters: Rune Masters
seek out powerful runes. These runes can duplicate spells, also there are
several runes of great power and runes also are what make teleport circles
Ryan's Archers: A group of elite
Mercenary Archers.
Saints of the Night:
The oldest guild of thieves in Sorcerer's City. The guild is not overly
greedy and this gives it many benefits. The law rarely catches its members
due to this fact which adds to the mystery of who its members are.
Scholars: This group has some super
information gathering abilities. The group includes the Librarian, Scribe, Sage
& Lore Master.
Silver Sword (School). Education in
survival and combat for the rich and powerful.
Spell Swords: This group can
channel some poewr into their weapons directly and gain extra damage and a
few bursts.
Three Sisters: The witches are 3 sisters, 1 from Tylora, Ellina and
Allyra. They band together and create a coven. A sisterhood that lasts
until death. They are very powerful and have control of crystals, dreams,
aging, prophecy and much more.
In the Works
Celestial
Choir Council:
Council of Law They are a small council of
powerful people and creatures that fight for Law.
Covenant of
Light
Defiler Advanced Evil Druids
Demon Hunter
Devil's Brigade, The Band of
Mercenaries
Devil Slayer
Divine Crusader
Evil Witch
Emphatic
Healer
Forgotten, The Locked in the Vault of Souls
Glory Seeker
Golden Lion
Hammer of Korak
House of Aviron Noble House
House
of Bravair Noble House
House of Elenia Noble House
House CataNoble House
House
Silver Noble House
House AmariaNoble House
House NírandálëNoble
house of
elves
House TakarikNoble House
House FerodNoble House
House of Opal FireNoble
House
Hunter's Guild Hunters, Trackers
Invisible Blades
Knights of Death Very
Evil order of Holy Warrior type Knights, they can kill with alook.
Knights
of Tanis Knight order
Lords of the Silver City
Pack
HuntersHave a pack of wolves as their party
Path of the Holy
Journey
Preserver Super Good Druids
School of Wonders
Seeker's of the lost
Chord Bards looking for the lost note of power
Silent Majority, TheThieves Guild in Cata
Spartans A
mercenary band that employs shields and spears
Spell WeaversSpell Casters
that can use the weave while not in their elf homeland
Swords of Ahk: Seek to
right Injustice
Thaumaturgist
Tree Wardens
Undead Hunters hunt and
destroy undead
Veiled Conjurers
Vengeful Whisper
Wind Swords
Woad
Raiders
Woodland Enforcer