Intergalactic uses the same 2d10 mechanic and takes your characters into a galaxy not so far away. It is 200 years later, and some corporations just don't die, GenIsys Corp is spreading across the sector, and Naran Technologies is run by descendants of Naree herself, still right at the cutting edge of technology. A dozen optional classes, seven backgrounds, telepaths, and nearly 50 traits help to round out your character. Life path tables will be both bane and boon as your character gains contacts, lovers, physical and mental impairments, enemies, and the worst of all family.
Two Prologes are available.
In both scenarios, you have galactic races and worlds to explore. You have cool Tech, blasters, and cybernetics.
The custom blaster charts are straightforward to use and allow you to customize your blaster.
Depending on the prolog you choose, the social status of your character might be important.
Action Dice are used to bail yourself out of situations, and campaign qualities can be used at the mission or campaign level.